Showing posts with label marvel vs capcom 3. Show all posts
Showing posts with label marvel vs capcom 3. Show all posts

Saturday, April 23, 2011

Full Review: Marvel vs. Capcom 3: Fate of Two Worlds

Full Review:
Marvel vs. Capcom 3: Fate of Two Worlds

Developed by Capcom
Published by Capcom
for the Xbox 360, Playstation 3
Released February 15th, 2011

"Let's go on another wild ride!"


After a long decade and countless MvC2 tournaments later, Capcom brings back one of its most beloved Vs. series. This time around, Ryota Niitsuma, the mind behind Street Fighter IV and Tatsunoko vs. Capcom, takes the reigns and steers it in the right direction. MvC3 is a perfect blend of fan service and gameplay that lives up to the vs. franchise.

The first thing everyone will notice are the aesthetics. Cutscenes, menus, and gameplay are displayed in beautiful comic book styled cel-shaded graphics. The cutscenes are gorgeous as are the menu screens. The fights flow smoothly with vibrant colors and showcase equally awesome battle animations. The only problems that exist are the choppiness of the character models and the lack of detail of some of the background designs and animations. But of course the action moves so fast and flows so well, you're not going to notice unless you're intentionally nitpicking.

The music is surprisingly good. All of the music is some sort of techno or trance mix which I'm not much of a fan of. However, each character's theme music is composed well and end up bringing a lot of depth to each battle (especially the themes of Amaterasu, Deadpool, and Captain America). It's a nice touch how the music changes when certain characters are switched out. It makes the battle feel more quickly paced and ensures that you won't get tired of any single song. The voice acting is top notch and bring every hero and villain a unique personality. I can't quite put my finger on why but Iron Man's VA sounds brilliant. Wesker, Chris, and Jill's VAs are brought straight from Resident Evil 5 as are Ryu, Akuma, Chun-Li, and Viper's VAs are brought from Street Fighter IV. I just can't get enough of the voice acting and I'll be replaying Deadpool's sound test for quite a while just to hear all of his quirky and fourth wall breaking catch phrases.

The controls feel pretty tight. Just like the previous entries in the Marvel vs. Capcom series, each player picks three heroes or villains to battle. By attacking or receiving damage, the Hyper Meter will fill up and allow you to do devastating Hyper Combos. New to the series is X-Factor which overpowers your character and can turn the fight around. Like any fighting game, the controls may seem unresponsive even though you were absolutely sure you did a half circle light medium for that hyper combo. The controls are much more easy to grasp this time around with punch/kicks replaced with light/medium/heavy/special attacks. Also, every character does a launch by doing the same button combination unlike MvC2 where every character is confusingly different.

Even if the simpler controls don't seem simple enough, you can just switch the gameplay to simple mode! This is helps in giving a novice player a fighting chance against a pro. In simple mode, single button combinations will result in massive ground, aerial, and hyper combo maneuvers. This increases the opportunity for more players who are inexperienced with the game to jump in and play all the while feeling like a badass pro.

With all 38 characters, each having their own specific arcade mode ending, unlockable artwork, and mission modes single player has a lot to offer. Or if you're not a complete loner, play locally with friends or play online. You'll spend a lot of time playing online and ranking up your fighting card.

MvC3 is an absolute blast but there are a few things that may make you Shoryuken anyone within a close proximity. The online is fairly smooth with some laggy matches here and there. The game even lets you practice playing with a horrible connection to better prepare yourself for the lag. But all the practice in the world won't stop you from fighting wave after wave of broken characters such as Sentinel, Dante, and Magneto. These characters (allow me to further emphasize Sentinel) who are much too overpowered and can attack from long distances. You'll find these characters a lot online among players trying to increase their rankings. X-Factor, although a pretty cool addition, can allow a character with only half of their health to pretty much take out a perfectly healthy threesome. I also found it much more difficult to break an enemy's combo that wasn't a team aerial combo . These are but a few things that will bring your wonderful experience with the game to a screeching halt.

Marvel vs. Capcom 3 has an incredible amount of personality. Each character with lore, a technique, and a style that's so unique. The artwork and cutscenes are beautiful and bring the fans a special comic book feel that's almost as if the Capcom world had merged with the colorful and gritty universe of Marvel. The fighting is an absolute blast with its stringing aerial combos and animated hyper combos. Even if you're not a fighting game fan (like me) you'll find yourself unable to put the controller down. Marvel vs. Capcom 3 is the perfect blend of accessibility and hardcore depth that any fighting game can possibly hope to offer.



Details -

Genre: Fighting

ESRB Rating: T for Teen (Mild Language, Partial Nudity, Sexual Themes, Violence)

Player Options: 1-Player (arcade), 2-player (local and online) [recommended]

Difficulty: Hard

Learning Curve: Harsh



Stats -

Graphics: 4/5

Sound: 5/5

Playability: 4/5

Lasting Appeal: 5/5

Fun: 4/5


32 Hit Combo


Superb!


Review Descriptions


Tuesday, March 15, 2011

Critical Hit: Capcom Doesn't Give a S**t

I'm writing this blog post to discuss my month long odyssey in dealing with purchasing Marvel vs Capcom 3 online and making sure I got everything I paid for and on time.


It all started when I went to Gamestop to pre-order the Special Edition of Marvel vs. Capcom 3, which contains an awesome steel case, an artbook, one month of Marvel comics online, and two dlc characters. Unfortunately for me, Gamestop and Play 'N Trades stopped all pre-orders for the special edition. So, I forgot about the S.E. and just decided to pre-order a regular copy from Gamestop.

But then I heard about that not only was the Capcom store still selling Marvel vs. Capcom 3 Special Edition but they would also give you a free Shuma-Gorath shirt! I thought to myself, why not give my money straight to the geniuses at Capcom. So I ordered the game on January 29th, half a month before its release on February 15th.

I didn't think much about the game until a couple of days before release. People had mentioned that their order had shipped and was to arrive on their doorstep right on release day. Excited, I checked my order status and saw that the order wasn't even processed. A little worried, I shrugged it off. It wasn't until the day before release that I knew that I wasn't going to get my copy on time.

The order hadn't processed and shipped until the 16th of February and I received it 9 business days later, two days longer than I was told by Capcom. I got it a week and a half after release and I was told I would receive on release especially based on the fact that they hadn't stopped pre-orders for 10 days after I ordered my copy.

I pissed me off was the fact that Gamestop had plenty of copies of the S.E. the day after launch and that people who ordered much later than I had received their copy on time. I don't know why their copy was more of a priority than mine was.

I saw a thread on Capcom unity that claimed that those affected by the late shipments would be reimbursed somehow and that they knew who was affected. Apparently not me as I wasn't given anything not even an email regarding the matter.

Lets fast forward about a month a one undersized Shuma shirt later, time for my free DLC!!!!
Nope.
I go marvelvscapcom3/redeem/ to receive my Xbox Live code but when I entered it in it stated that it was an invalid code. WHAT!!!?!?!?!

I tried many more times with no luck.

I was forced to sign up for their forum, unlike the PS3 players, and not much more than a couple threads have even touched the matter.

I WANT WHAT I PAID FOR CAPCOM!

What kind of company doesn't respond to their customers concerns. I've sent then numerous emails and have received 0 responses. What kind of company makes you sign up for their forum and pm "some dude" just to get your order right.

It's all ridiculous and a customer service nightmare that I hope will end soon.

I for one will be making sure to buy all of my Capcom games used from now on and no longer will I support them by using their store, forum, or downloadable content. The company that's so good at making quality games needs to learn to think of the customer.